Why crowdfunded smartphones are almost always doomed to failure
By Ryan Whitwam
The explosive popularity of
crowdfunding has resulted in some really cool products, services, and
games coming into existence that otherwise might never have gotten out
of the planning stage. However, it’s also given a lot of small companies
a chance to get people hyped up for niche smartphones. Devices like the the Turing Phone,
Saygus V-Squared (above), and Arubixs Portal have experienced endless
delays and feature compromises. But many people still want to believe
buying a phone made by a tiny company before it even exists is going to
result in their dream phone becoming a reality.
The fact of the
matter is that building a phone is hard — harder than any of the
pre-order campaigns make it seem. All you have to do is follow the
updates for some of these projects to see how many landmines they run
into. I think outright scams are uncommon; the campaigners believe they
can ship these devices, but there might be a touch of the Dunning-Kruger effect too. Let’s talk about why crowdfunded smartphones go off the rails so disastrously.
How much money is enough?
One
of the first things people latch onto to express their disbelief and
rage when a smartphone project begins to lag is how much money was
raised. If project X raised $500,000, shouldn’t that be enough to get
these phones out the door? For most of us, that’s a lot of money, but
the costs to make a smartphone from scratch are astronomical. It
basically always costs more than these companies think. If there isn’t
another source of cash, things are going to get messy.
Look at the failed Ubuntu
Edge campaign. Canonical is an established organization with experienced
leadership and access to plenty of smart people. Everyone’s eyes nearly
popped out of their heads when this campaign launched on Indiegogo in
2013 with a $32 million fixed funding goal. That’s many times what the
campaigns for other phones have raised, but that’s probably closer to
what it would take to build a new premium device and bring it to market
(Canonical since settled for some budget phones made by manufacturing
partner Bq). It’s astonishing they even made it to $12 million in
pledges, but Canonical knew better than to overpromise and build a
premium phone without enough cash.
A successful pre-order campaign
might rake in a million dollars, sure, but that’s barely enough to pay a
small team of engineers to work on a project for a year. Then you’ve
got so, so many other costs. More money doesn’t necessarily solve all
your problems, either. Campaigners don’t ask for more because they know
they won’t get it, and I suppose they think something is better than
nothing.
Supply chains are hard
One of the reasons Apple
has been able to crank out millions of iPhones every quarter is that it
has spent years assembling a supply chain that provides the parts that
go into its phones. There’s nothing stopping someone with enough cash
from contracting with the same (usually) Chinese factories established
OEMs use to assemble their crowdfunded phone, but actually getting the
devices built cheaply is tough.
With a million dollars in the
bank, you can hire some engineers to design your phone, and you can even
get a working prototype, but you might not get much further. Apple and
Samsung are selling phones for around $600 full price, which seems like a
lot of money, but the only reason that works is the huge scale of their
operation. Anything you pay to have manufactured will cost less the
more of it you want. Suppliers will lower the cost of components and
factories cut you a break on labor if you’re a big customer. Building a
few thousand phones as a one-off means your cost per unit will be
astronomical without lots of negotiation and hunting around for deals.
I’ve
spoken with a few companies that are building consumer products they
expect to sell for a few hundred dollars. They regularly talk about the
early prototype units costing well over $1,000 each, because they’re
essentially custom built. Even the Saygus V-Squared with its $1.3
million campaign only works out to about 2,000 phones. That’s nothing
compared with small smartphone OEMs.
The deleterious effects of
having poor supply chain management are very real, even for established
companies. When HTC’s fortunes began to fade a few years ago, it
reportedly had issues getting suppliers to take it seriously. It simply
wasn’t shipping enough phones to be a priority. This is widely regarded
as one of the reasons its camera sensors have lagged behind in recent
years. What kind of problems do you think a completely unknown company
with a limited amount of cash is going to go through?
Software and certifications
Android
is the natural choice for most crowdfunded smartphones, and with good
reason. It’s the most popular computing platform in the world, and that
means lots of application support. However, the campaigners rarely talk
about all the things that need to happen in order to deliver the Android
experience people expect.
Android
is open source, so anyone can go to the Android Open Source Project
(AOSP) and download the code. This includes all the core stuff like the
UI, kernel, wireless stack, and a basic collection of apps. However,
Gmail, Maps, Photos, and all the apps in the Play Store aren’t included
in open source Android. OEMs need to have their device tested by Google,
passing the so-called Compatibility Test Suite (CTS) to make sure the
software adheres to established guidelines.
If Google finds
something non-conforming, it won’t allow Play Services to be deployed on
that device and the OEM will have to fix the issue and resubmit. This
adds an additional layer of complexity that some companies simply don’t
take into account when raising money. Or you could just drop Android
like the Turing Phone (this is not a good idea).
Even before
getting to that point, there are innumerable ways building software for a
mobile device can get complicated. Unlike desktop operating systems,
the OS has to be optimized for a specific piece of hardware. Many of the
prototypes shown off at trade shows are running early builds of Android
straight out of AOSP that lack promised features and haven’t been
optimized for the hardware. It takes a lot of engineering hours to get
from this early stage to a version that’s ready for consumers. Even
worse, you can’t just change up the hardware as the delays pile up and
your phone looks more outdated. If you’re optimizing for a Snapdragon
801, you can’t just switch to a shiny new MediaTek Helio.
When a
device is done, it still needs to go through regulatory certification.
Agencies like the FCC in the US need to make sure a smartphone doesn’t
interfere with other wireless devices. It’s yet another expense that
campaigns underestimate.
Release isn’t the end
Even when a phone makes it into the hands of backers, that’s not the end. Or rather, it’s not supposed to
be. Because of the difficulties getting hardware and software to play
nicely, then getting the device through certification, these devices
often launch with older versions of Android. So, updates? Don’t hold
your breath.
Again, we’re talking about hundreds or possibly
thousands of handsets in a successful pre-order campaign. Employing a
large staff of developers to build new versions of Android (i.e. free
OTA updates) for that hardware is extremely expensive. It’s more
financially viable to simply work on software for new phones that can be
sold and bring in money. This is why many smaller OEMs that sell budget
phones tend to be poor on updates.
Even
if development has gone relatively smoothly, there’s no guarantee the
financial incentive will be there to support a phone long-term. For
example, the Nextbit Robin (above) might actually be released in the
not-too-distant future thanks to a leadership team with lots of
experience making smartphones. But is it ever going to get the proper
update support?
Backing a phone that doesn’t exist is a huge risk —
don’t let any slick Kickstarter page or pretty device render fool you.
If you drop hundreds of dollars on one of these devices, you should be
comfortable possibly losing that money. Perhaps somewhere down the line a
device will show up on your doorstep, but it’s probably not going to be
exactly the one you thought you’d get.
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